Into Space 3

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Böse Außerirdische haben alle Weihnachtsgeschenke geklaut! Santas Elfen sind hilflos, also musst du Weihnachten retten! Nimm deine. Auch in Into Space 3 sollst du mal wieder dein Fähigkeit als Raketen Ingenieur unter Beweis stellen. Spiele mit den Pfeiltasten deiner Tastatur und versuche die​. Spiele das kostenlose Spiel Into Space 3 - Xmas Story auf luleakonfektyr.se! Klicken und das Spiel Into Space 3 - Xmas Story kostenlos spielen! Wir haben die besten. Spiele Into Space 3: Xmas Story auf FunnyGames! Baue die beste Rakete und fliche ins Weltall um so die U.F.O. auszuschalten! Lustiges Spiel. Viel Spaß! Into Space 3 ist ein süchtig machendes Online-Spiel auf der kostenlose Online-​Spiele Website HierSpielen. Into Space 3 is Teil action spiele und distanz spiele.

Into Space 3

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Into Space 3 - Informationen zu Into Space 3: Xmas Story

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Instructions Aliens have attacked Santa's workshop, and escaped with the gifts! Coolmath Top Picks. To clean the discs, he soaked them in warm water containing Fairy Liquid , brushed them with a goats-hair brush, and dried them using kitchen towels.

Kendall then transferred the recordings to magnetic tape, removing "clicks" from the sound using a device which he designed and built, called the Mousetrap or Front End.

He removed more severe clicks after the transfer, by scraping the oxide off the magnetic tape in appropriate places. In , Kendall digitally remastered the recordings for new abridged releases on audio cassette, and in , the unabridged remastered recordings began to be released on CD and internet download.

Charles Chilton was asked to write a new one-off minute episode of Journey Into Space for this slot, and The Return from Mars was the result. The plot was an approximate continuation from the end of The World in Peril.

The episode was broadcast on 7 March In addition to the main characters , other characters in The Return from Mars included: [9].

This was a new episode based on the original series, with David Jacobs finally taking the role of Jet Morgan who has aged while the rest of his crew were in suspended animation owing to a systems malfunction.

Charles Chilton wrote the one-hour play which was set in the year It was broadcast on Radio 4 on Saturday 12 April Another one-hour play, it was set in the year Currently, only the first novel has been released as an audiobook.

The recording was much longer than the BBC version, at 2 hours 11 minutes long. So, the play was edited into four episodes 30—36 minutes each and broadcast as a mini-series.

Indeed, Space Force had originally been intended as a new Journey Into Space serial, following on from The Return from Mars , until relatively late in the day, so its four central characters are clear 'doubles' for the Journey Into Space team.

In the version that was actually recorded and transmitted, one character Chipper Barnett refers to his grandfather Lemmy. The BBC releases of the three original series on CD and internet download are accompanied by page booklets with text written by Andrew Pixley.

These booklets provide detailed information about the series, and are available online:. From Wikipedia, the free encyclopedia.

Redirected from Journey Into Space. For the novel by Toby Litt, see Journey into Space book. Camm, Letter to the Radio Times , 4 February Bath: BBC Audiobooks.

Archived from the original PDF on 25 March London: BBC Worldwide. Inside Out: West. Series 5. Episode 1. BBC One : West. Retrieved 19 February Jet On The Moon.

Archived from the original on 22 May BBC Radio 4. Letters from Listeners. Radio Times. BBC Publications.

The Sunday Times. London: News International. Retrieved 12 May Den of Geek. Retrieved 30 April Round Midnight with Brian Matthew.

BBC Radio 2. Press Office Press release. BBC Worldwide. Retrieved 7 May Charles Chilton's hugely successful radio series comes to audio in a complete and unabridged novelisation read by William Hope.

Archived from the original on 11 January Space opera serials — Science fiction opera Planetary romance Military science fiction. Categories : BBC Light Programmes BBC Radio dramas British science fiction radio programmes Ancient astronauts in fiction Alien invasions in fiction Cryonics in fiction Fiction about time travel Fiction set in prehistory Fiction set in Fiction set in Fiction set in Fiction set in Fiction set in Fiction set in Fiction set in Fiction set in Prehistoric people in popular culture Moon in fiction Mars in fiction Space opera Works about astronauts Works set in outer space radio programme debuts radio programme endings Future history.

Hidden categories: Use dmy dates from March Use British English from February All articles with incomplete citations Articles with incomplete citations from February Articles containing Dutch-language text All articles lacking reliable references Articles lacking reliable references from April BBC programme template using Wikidata.

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Download as PDF Printable version. Latina Nederlands Suomi Edit links. Andrew Faulds. Guy Kingsley Poynter.

Bruce Beeby episodes 2 to 6. David Kossoff. David Williams. Nigel Graham. David Jacobs. Alan Marriott. Chris Moran.

Jot Davies. Robert Perceval. Duncan McIntyre. Errol McKinnon. Jessica Dunning. Wyndham Milligan. But something goes wrong, and the rocket heads towards Las Vegas, out of control.

The rocket hits Las Vegas, killing at least 35 people, and the Poker Flats site is shut down. Jet is appointed the rocket's pilot, and he and Lemmy travel to Australia to meet Mitch at the secret Operation Luna base.

On arrival, Mitch takes them to meet Smitty, the team's doctor, but he is found dead. Doc Matthews replaces Smitty who died from a coronary , and Lemmy is to be the radio operator.

Mitch spots a plane flying around the launch site, suspects spies are active, and advances the launch date. Radio contact with Earth is lost.

Lemmy hears odd 'music' on the radio, before contact is resumed, and a tiny meteor hits Luna. No damage is sustained, but Lemmy hears the strange music again outside the ship and panics.

Luna is turned round for the Moon landing, and Lemmy hears the 'music' again during the final approach. The crew narrate their first moonwalk by radio to Earth on 22 October While exploring a crater, Jet unaccountably vanishes from sight.

The crew experience strange things: Jet has visions of the past and the future; Lemmy is disturbed by the 'music' again; Doc sees a strange dome over a crater, and writes an odd diary entry without realising.

Their last week on the Moon passes without incident, but as they prepare to leave for home, the ship completely loses all power.

The crew are stuck on the Moon and unable to trace what has caused the power failure. A fortnight passes, with the air temperature rising uncomfortably in the absence of air-conditioning.

A UFO is seen on the televiewer on the seventh day, and strange noises are heard on the tenth. When they are left with just enough oxygen to reach home, power is suddenly restored to the ship, and the UFO is seen to have landed outside.

Mitch is inquisitive and enters the UFO, where he is temporarily possessed by an alien intelligence. Luna takes off and orbits the Moon; on the far side, the crew encounter a fleet of UFOs, which pursues them.

The UFOs accelerate Luna to an incredible speed, and the crew blacks out. On recovering, they find themselves out in deep space, with no sign of the Earth or Moon.

In the distance, a planet is approaching. The crew land Luna on the planet and discover that it shares many of Earth's characteristics — oxygen atmosphere, drinkable water, carbon-based vegetation and ice-caps at both the poles.

After studying the stars one night, Jet deduces that they in fact are on Earth, but that they've travelled thousands of years through time.

Jet discovers a prehistoric stone knife near Luna, suggesting that they've travelled back in time; but there is some confusion over this when the crew discover the tracks of a great tank-like machine near their ship.

One morning, a UFO exactly like the one seen on the Moon lands nearby, and a voice is heard over the radio: "Hello Luna!

The crew talk with 'the voice'. They learn that the strange music they've been hearing is generated by a strange, omnipresent power that 'the voice' and his people use to drive their ships.

Eventually it lands again, in a city of domed buildings. They learn more about 'the voice' and his people — they are a peaceful, scientific race from the opposite side of the universe.

They learnt to travel through time when their solar system was threatened by its expanding sun. The crew explore the city, and are disturbed by a close encounter with a sabre-toothed tiger.

Three distinct points are either collinear or determine a unique plane. On the other hand, four distinct points can either be collinear, coplanar , or determine the entire space.

Two distinct lines can either intersect, be parallel or be skew. Two parallel lines, or two intersecting lines , lie in a unique plane, so skew lines are lines that do not meet and do not lie in a common plane.

Two distinct planes can either meet in a common line or are parallel i. Three distinct planes, no pair of which are parallel, can either meet in a common line, meet in a unique common point, or have no point in common.

In the last case, the three lines of intersection of each pair of planes are mutually parallel. A line can lie in a given plane, intersect that plane in a unique point, or be parallel to the plane.

In the last case, there will be lines in the plane that are parallel to the given line. A hyperplane is a subspace of one dimension less than the dimension of the full space.

The hyperplanes of a three-dimensional space are the two-dimensional subspaces, that is, the planes. In terms of Cartesian coordinates, the points of a hyperplane satisfy a single linear equation , so planes in this 3-space are described by linear equations.

A line can be described by a pair of independent linear equations—each representing a plane having this line as a common intersection.

A sphere in 3-space also called a 2-sphere because it is a 2-dimensional object consists of the set of all points in 3-space at a fixed distance r from a central point P.

The solid enclosed by the sphere is called a ball or, more precisely a 3-ball. The volume of the ball is given by. In three dimensions, there are nine regular polytopes: the five convex Platonic solids and the four nonconvex Kepler-Poinsot polyhedra.

A surface generated by revolving a plane curve about a fixed line in its plane as an axis is called a surface of revolution. The plane curve is called the generatrix of the surface.

A section of the surface, made by intersecting the surface with a plane that is perpendicular orthogonal to the axis, is a circle.

Simple examples occur when the generatrix is a line. If the generatrix line intersects the axis line, the surface of revolution is a right circular cone with vertex apex the point of intersection.

However, if the generatrix and axis are parallel, then the surface of revolution is a circular cylinder.

In analogy with the conic sections , the set of points whose Cartesian coordinates satisfy the general equation of the second degree, namely,. There are six types of non-degenerate quadric surfaces:.

Both the hyperboloid of one sheet and the hyperbolic paraboloid are ruled surfaces , meaning that they can be made up from a family of straight lines.

In fact, each has two families of generating lines, the members of each family are disjoint and each member one family intersects, with just one exception, every member of the other family.

Another way of viewing three-dimensional space is found in linear algebra , where the idea of independence is crucial.

Space has three dimensions because the length of a box is independent of its width or breadth. In the technical language of linear algebra, space is three-dimensional because every point in space can be described by a linear combination of three independent vectors.

A vector can be pictured as an arrow. The vector's magnitude is its length, and its direction is the direction the arrow points.

These numbers are called the components of the vector. The magnitude of a vector A is denoted by A. Without reference to the components of the vectors, the dot product of two non-zero Euclidean vectors A and B is given by [8].

It has many applications in mathematics, physics , and engineering. The space and product form an algebra over a field , which is neither commutative nor associative , but is a Lie algebra with the cross product being the Lie bracket.

But if the product is limited to non-trivial binary products with vector results, it exists only in three and seven dimensions.

This expands as follows: [10]. A surface integral is a generalization of multiple integrals to integration over surfaces. It can be thought of as the double integral analog of the line integral.

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Space Astro 5. Space Speed 5. Space Rescue 5. Space Connect 5. Space Roll 2. Space Battle 5. Space Pop 5. Space Trip 5. Space Shoot 5.

Chris Moran. Jot Davies. Robert Perceval. Duncan McIntyre. Errol McKinnon. Jessica Dunning. Wyndham Milligan. But something goes wrong, and the rocket heads towards Las Vegas, out of control.

The rocket hits Las Vegas, killing at least 35 people, and the Poker Flats site is shut down. Jet is appointed the rocket's pilot, and he and Lemmy travel to Australia to meet Mitch at the secret Operation Luna base.

On arrival, Mitch takes them to meet Smitty, the team's doctor, but he is found dead. Doc Matthews replaces Smitty who died from a coronary , and Lemmy is to be the radio operator.

Mitch spots a plane flying around the launch site, suspects spies are active, and advances the launch date. Radio contact with Earth is lost.

Lemmy hears odd 'music' on the radio, before contact is resumed, and a tiny meteor hits Luna. No damage is sustained, but Lemmy hears the strange music again outside the ship and panics.

Luna is turned round for the Moon landing, and Lemmy hears the 'music' again during the final approach. The crew narrate their first moonwalk by radio to Earth on 22 October While exploring a crater, Jet unaccountably vanishes from sight.

The crew experience strange things: Jet has visions of the past and the future; Lemmy is disturbed by the 'music' again; Doc sees a strange dome over a crater, and writes an odd diary entry without realising.

Their last week on the Moon passes without incident, but as they prepare to leave for home, the ship completely loses all power.

The crew are stuck on the Moon and unable to trace what has caused the power failure. A fortnight passes, with the air temperature rising uncomfortably in the absence of air-conditioning.

A UFO is seen on the televiewer on the seventh day, and strange noises are heard on the tenth. When they are left with just enough oxygen to reach home, power is suddenly restored to the ship, and the UFO is seen to have landed outside.

Mitch is inquisitive and enters the UFO, where he is temporarily possessed by an alien intelligence. Luna takes off and orbits the Moon; on the far side, the crew encounter a fleet of UFOs, which pursues them.

The UFOs accelerate Luna to an incredible speed, and the crew blacks out. On recovering, they find themselves out in deep space, with no sign of the Earth or Moon.

In the distance, a planet is approaching. The crew land Luna on the planet and discover that it shares many of Earth's characteristics — oxygen atmosphere, drinkable water, carbon-based vegetation and ice-caps at both the poles.

After studying the stars one night, Jet deduces that they in fact are on Earth, but that they've travelled thousands of years through time.

Jet discovers a prehistoric stone knife near Luna, suggesting that they've travelled back in time; but there is some confusion over this when the crew discover the tracks of a great tank-like machine near their ship.

One morning, a UFO exactly like the one seen on the Moon lands nearby, and a voice is heard over the radio: "Hello Luna!

The crew talk with 'the voice'. They learn that the strange music they've been hearing is generated by a strange, omnipresent power that 'the voice' and his people use to drive their ships.

Eventually it lands again, in a city of domed buildings. They learn more about 'the voice' and his people — they are a peaceful, scientific race from the opposite side of the universe.

They learnt to travel through time when their solar system was threatened by its expanding sun. The crew explore the city, and are disturbed by a close encounter with a sabre-toothed tiger.

Fortunately, the creature does not attack them, but they now realise that they have travelled back through time instead of forward.

They enter a domed building, walk down a long dark tunnel, and emerge in a huge underground city. They are invited into another building to meet 'the voice', but are terrified by what they find inside Next morning, 'the voice' tells the crew about the Earth's native 'forest creatures', destructive and hostile animals, and promises to help the crew get back to their own time.

While preparing Luna for take-off, the crew are horrified to realise that the 'forest creatures' are, in fact, prehistoric humans.

Luna takes off and is accelerated by the UFOs; the crew blacks out. They start to ponder on the nature of time, and become concerned about their shortage of fuel, and whether they will remember their adventures when they reach their own time.

The crew successfully return to the Moon in , but with no memory of their adventure on prehistoric Earth. However, their rations have been replaced by water and an unknown bread-like substance; Doc's diary contains a detailed account; and there's a prehistoric stone knife on board Luna April Jet and Mitch travel from Earth to the Moon by rocket.

The Mars fleet the flagship Discovery , 8 freighters and 20 men begins its journey. During an EVA , Mitch's safety line fails, leaving him adrift.

Jet manages to rescue Mitch, using a miniature rocket unit. Frank Rogers, of 2, tells Lemmy he's not getting on at all well with Whitaker, his shipmate.

Later, Control requests information about Whitaker; and Whitaker starts behaving very strangely while Jet is questioning him. While Whitaker is in a strange deep sleep, both Frank and Lemmy have nightmares.

Radar suddenly reveals a huge meteor swarm ahead of the fleet, blocking its path. Just as Lemmy escorts Whitaker to his new ship, 7, a large meteor destroys the ship.

Control discovers very odd information about Whitaker - the only man answering to his description was apparently born in , and has been missing since The fleet changes course twice to avoid the meteor swarm, but both times it moves to block their path again.

The crew realise they have only one option: to head straight through the swarm. The fleet enters the swarm, and for nearly 7 hours all electronic equipment is badly disrupted.

Peterson reports an emergency on board 6 with Whitaker. On leaving the swarm, 6 is nowhere to be seen, and the swarm is now blocking radio contact with Control.

Two weeks later, Discovery apparently re-establishes contact with home, but as they prepare to take an important message, the crew are puzzled by the short delay between replies.

A radio message apparently from Control orders the fleet to return home. However, a bearing on the radio signal reveals the transmitter to be somewhere in front of the fleet, thus proving the message to be a fake.

Jet decides they must enter the ship to investigate. Jet and Doc transfer to 6, and Whitaker is found badly injured in the ship's hold, but Peterson has vanished.

Jet has a strange dream, and Whitaker dies from his injuries, suddenly transforming into an old man. Recording tapes found in the cabin confirm the crew's suspicions that Whitaker faked the radio message.

Discovery and 6 both rejoin the fleet, and Jet and Lemmy are shocked to hear Peterson's voice on the radio.

Peterson's suicide recording is found, and radio contact with Control is restored. The fleet finally enters orbit round Mars, and Discovery lands at the South Pole, but a strange soporific noise troubles the crew and causes them to crash-land.

Jet reveals that the strange noise caused him to black out, but the crew are all safe. Whilst conducting experiments, they soon get lost in a dense fog.

They see a mysterious orange light, mistaking it for the landing light of the Discovery, and the same soporific noise heard during the landing causes them to lose consciousness.

Doc and Frank rescue Jet and Mitch using a land transport truck, and Jet says he dreamed of a ruined city in a valley. Discovery' s crew begin the exploration of Mars in the land trucks, whilst Freighter 2 begins to ferry supplies down from the fleet in orbit.

However, on its second trip down, the freighter pilot hears the soporific noise and the ship apparently crashes.

Racing to reach the crashed freighter before sunset, the Discovery's crew reaches the Mare Australis, the plain north of the ice cap.

After nightfall, they see a mysterious white light moving across the plain. In the morning, they spot the crashed freighter, but upon reaching it find its crew missing.

However, there are strange marks in the ground nearby which Jet deduces to belong to "the light", realising that a ship has visited and kidnapped the freighter crew.

Jet resolves to change the exploration route and go after the ship. The Discovery crew travel west across the Mare Australis in pursuit of the mysterious ship.

Meanwhile, Frank and Grimshaw, currently crew members of Freighter 1, reach the wrecked 2 and take up residence for the night.

However, during the night, a 'sphere' spherical UFO arrives and its crew attempt to enter the wreck.

Whilst observing the crew, Frank realises they are human. A few days later, Discovery's crew reach a valley in the Argyre Desert, and Jet spots a city which is identical to the one in his earlier dream.

Discovery' s crew explore the valley's ruined city, but Lemmy vanishes, and experiences a hypnotic dream. He's later found with McLean pilot of 2 , who is now mysteriously able to breathe the Martian atmosphere without a helmet.

Jet and Doc return Lemmy to the caravans, and Doc deduces that Whitaker and McLean had been 'conditioned' hypnotised , allowing them to be controlled, as well as breathe in the Martian atmosphere.

Mitch becomes separated from the others, and meets a man who claims to be a dingo hunter in Australia. Meanwhile McLean, disguised in Mitch's spacesuit, enters the caravan and confronts Lemmy.

McLean reveals that only two of his three crew mates survived the crash, and declares that Mitch is alive but will never return to the fleet or Earth.

He then tries to overpower but Lemmy wins the fight. The sphere is spotted on top of the city, but takes off with Jet, Lemmy and Doc in pursuit again.

Meanwhile, Mitch, lost in the desert and now able to breathe the Martian atmosphere, comes across a house inhabited by a man and woman, who claim to be sheep farmers living in Australia in Driven to a frenzy, Mitch demands explanations, only for the farmer to turn his rifle on him.

Jet, Doc and Lemmy discover the farm house, and find Mitch inside it. But Mitch is now 'conditioned' to believe he's in Australia, and doesn't recognise the others.

He refuses to rejoin them, and attacks Jet, puncturing his helmet. As the others work to save him, the sphere lands outside and the crew are trapped.

A 'flying doctor' has arrived in the sphere, with Dobson and Harding of 2 'conditioned' and working as his assistants.

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